

The Story So Far
The recent adventures in the game will be recounted here, both for the benefit of new players and those who want a recap of their endeavours.
Arc One: The Pit-Fighting Ring (Jan 2025 - May 2025)
What began as a whisper of corruption in the Ravensford Cheese Board erupted into a full-blown criminal investigation. After joining the Worshipful Company of Mercenaries and founding their own band within it, our heroes took on two seemingly unrelated quests: one from the City Watch to investigate dangerous muddrake attacks, and another from a charismatic actor named Lucan Holimion, who claimed to need a giant crocodile skin, but in truth sought illicit muddrake eggs, no questions asked.​
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Suspicious of Lucan’s motives, the group dug deeper, alerting Captain Alira Wren of the City Watch and uncovering rumours of a brutal pit-fighting ring operating beneath The Scarlet Wren Inn. Through clever deception, including using fake muddrake eggs crafted by a professor at Ravensford University, they laid the groundwork to infiltrate the ring. Meanwhile, a sewer expedition led them to a hidden Second Flight hideout, where they discovered disturbing evidence tying the criminal syndicate to the Prism Theatre and The Scarlet Wren itself.
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Their plan to expose the ring was bold: pose as fighters, gamblers, and infiltrators. During the chaos of a rigged pit fight, the party unleashed the monstrous contenders to create a stampede, seized more evidence, and captured a key figure; Brandon Lurd of the Cheese Board. The City Watch now holds him in custody, while the party holds a trove of incriminating documents, including a ciphered ledger which may link payments to shady contractors and mercenaries... some even suspected to be from their own guild.
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But the plot runs deeper. A letter suggests plans to sabotage the upcoming Brightmoon Faire, a magical festival of great importance. And while Lurd is behind bars, corrupt allies remain at large, including within the very guild the heroes call home. With only days before the Faire begins, the clock is ticking.
Arc Two: The Brightmoon Faire (May 2025 - Oct 2025)
After dismantling the illegal pit-fighting ring beneath the Scarlet Wren Inn, the party was approached by Captain Alira Wren of the City Watch, who tasked them with attending the opening ceremony of the Brightmoon Faire to watch for signs of an emerging threat.
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Amidst the laughter and lights of the eve before the Faire’s first day, they uncovered rumours of a beast that would be unleashed to sow chaos. Their investigation led them deep beneath the Royal Docks, into an ancient underground river where they confronted and slew two monstrous chimeras. Their bravery earned them the admiration of the tieflings who ran the Faire and the honour of being named special guests of the festivities. Their first day at the Faire saw them engage fully in the revellry.
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The second day took a darker turn. Daisy, the party’s minotaur companion, was missing, and their search for her brought them face to face with extremist agents of the Starfall League. Discovering that Daisy had been taken hostage, the party followed the clues and pursued her captors into the mysterious Tent of Forgotten Things; a place of warping mirrors, psychic assault, and creeping amnesia.
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Inside, they battled both illusion and reality, facing Starfall agents within a shifting Mirror Chamber. When the tent finally collapsed, it hurled them through time itself, depositing them at the closing night of the Faire... the very moment of catastrophe.
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As the twin moons rose above Ravensford, a tiefling at the ceremony opened a vast rift in the sky. Gale-force winds howled as fey creatures poured through, dragging screaming onlookers into another realm. Among those taken were the Prince of Ravensford… and the party themselves.
Arc Three: The Feywild (Oct 2025 - Present)
The mercenaries awoke scattered across the Feywild, divided into two groups with no memory of how they arrived. Stripped of their weapons, armour, and magical gear, they found themselves lost in an unfamiliar and dangerous land.
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Each group survived by forging alliances. One found aid among the Bramblekin, living constructs of wood and thorn, who armed and equipped them. The other encountered Bonesmasher, a gentle giant, who led them to the Spriggans, master smiths who helped restore their strength. Through these encounters, both groups began to understand the strange, shifting nature of the Feywild, and the growing threat within it.
That threat was the Hollow Court.
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Once thought to be little more than myth, this sinister faction of fey has returned. Twisted, cruel, and aligned with dark powers, the Hollow Court has begun to ravage the Feywild, corrupting its lands and abducting its people. Worse still, they are preparing to extend their reach into the Material Plane.
Determined to stop them, both groups began rallying allies. Fey tribes, wandering factions, and unlikely heroes united under a common cause. This growing force gathered at the World Tree, a vast and ancient nexus whose roots provided a safe haven and a strategic stronghold. There, the two groups of mercenaries were finally reunited.
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Their first task was to uncover and destroy several “rootspikes”; devices designed to poison and weaken the World Tree itself. Though successful, their victory was short-lived. The Tree was soon attacked by two red dragons in a devastating aerial assault, leaving it wounded and its protective power diminished. At the same time, the Hollow Court’s army was discovered assembling nearby.
With time running out, the allied forces launched a counteroffensive.
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While the main army moved to engage the enemy, the mercenaries undertook a critical mission: a strike against the Hollow Court’s stronghold; a towering palace of black obsidian set upon an island within a vast, mist-shrouded lake. Braving monstrous fog and a perilous flight on trained hippogriffs, they infiltrated the palace itself.
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Inside, they discovered a grim truth: the palace is sustained by enslaved servants. After eliminating guards and sowing the seeds of rebellion, the mercenaries gained an unexpected ally in Urpgor, a volatile and brilliant alchemist who turned against the Court when offered a better future. With his aid, the group struck a decisive blow, defeating the three generals coordinating the Hollow Court’s war efforts.
Now, their path leads to the heart of the palace:
The Grand Ballroom, where the Queen of the Hollow Court hosts an endless, twisted celebration—and where the captured citizens of Ravensford, including the Prince, are held as her “honoured guests.”