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The Story So Far

The recent adventures in the game will be recounted here, both for the benefit of new players and those who want a recap of their endeavours.

Arc One: The Pit-Fighting Ring (Jan 2025 - May 2025)

What began as a whisper of corruption in the Ravensford Cheese Board erupted into a full-blown criminal investigation. After joining the Worshipful Company of Mercenaries and founding their own band within it, our heroes took on two seemingly unrelated quests: one from the City Watch to investigate dangerous muddrake attacks, and another from a charismatic actor named Lucan Holimion, who claimed to need a giant crocodile skin, but in truth sought illicit muddrake eggs, no questions asked.​

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Suspicious of Lucan’s motives, the group dug deeper, alerting Captain Alira Wren of the City Watch and uncovering rumours of a brutal pit-fighting ring operating beneath The Scarlet Wren Inn. Through clever deception, including using fake muddrake eggs crafted by a professor at Ravensford University, they laid the groundwork to infiltrate the ring. Meanwhile, a sewer expedition led them to a hidden Second Flight hideout, where they discovered disturbing evidence tying the criminal syndicate to the Prism Theatre and The Scarlet Wren itself.

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Their plan to expose the ring was bold: pose as fighters, gamblers, and infiltrators. During the chaos of a rigged pit fight, the party unleashed the monstrous contenders to create a stampede, seized more evidence, and captured a key figure; Brandon Lurd of the Cheese Board. The City Watch now holds him in custody, while the party holds a trove of incriminating documents, including a ciphered ledger which may link payments to shady contractors and mercenaries... some even suspected to be from their own guild.

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But the plot runs deeper. A letter suggests plans to sabotage the upcoming Brightmoon Faire, a magical festival of great importance. And while Lurd is behind bars, corrupt allies remain at large, including within the very guild the heroes call home. With only days before the Faire begins, the clock is ticking.

Arc Two: The Brightmoon Faire (May 2025 - Oct 2025)

After dismantling the illegal pit-fighting ring beneath the Scarlet Wren Inn, the party was approached by Captain Alira Wren of the City Watch, who tasked them with attending the opening ceremony of the Brightmoon Faire to watch for signs of an emerging threat.

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Amidst the laughter and lights of the eve before the Faire’s first day, they uncovered rumours of a beast that would be unleashed to sow chaos. Their investigation led them deep beneath the Royal Docks, into an ancient underground river where they confronted and slew two monstrous chimeras. Their bravery earned them the admiration of the tieflings who ran the Faire and the honour of being named special guests of the festivities. Their first day at the Faire saw them engage fully in the revellry.

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The second day took a darker turn. Daisy, the party’s minotaur companion, was missing, and their search for her brought them face to face with extremist agents of the Starfall League. Discovering that Daisy had been taken hostage, the party followed the clues and pursued her captors into the mysterious Tent of Forgotten Things; a place of warping mirrors, psychic assault, and creeping amnesia.

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Inside, they battled both illusion and reality, facing Starfall agents within a shifting Mirror Chamber. When the tent finally collapsed, it hurled them through time itself, depositing them at the closing night of the Faire... the very moment of catastrophe.

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As the twin moons rose above Ravensford, a tiefling at the ceremony opened a vast rift in the sky. Gale-force winds howled as fey creatures poured through, dragging screaming onlookers into another realm. Among those taken were the Prince of Ravensford… and the party themselves.

Arc Three: The Feywild (Oct 2025 - Jun 2026)

The mercenaries awoke scattered across the Feywild, separated into two groups with no memory of how they arrived and stripped of their equipment. Lost in a strange and dangerous realm, they survived by forging alliances with the Feywild's inhabitants, including the Bramblekin, the Spriggans, and the gentle giant Bonesmasher.

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As they explored, they uncovered the growing threat of the Hollow Court: a cruel faction of dark fey corrupting the Feywild and preparing to invade the Material Plane. Determined to stop them, the mercenaries gathered allies from across the realm and eventually reunited at the World Tree, an ancient sanctuary at the heart of the Feywild.

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After destroying devices designed to poison the World Tree and surviving an attack by two red dragons, the mercenaries learned that the Hollow Court's army was preparing for war. While their allies engaged the enemy, the heroes infiltrated the Hollow Court's palace: a fortress of black obsidian hidden upon an island surrounded by mist and monsters.

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Inside, they liberated enslaved servants, slew the Court's three generals, and gained an unexpected ally in Urpgor, a brilliant goblin alchemist. Together, they devised a plan to sabotage the Hollow Court's portal, secretly redirecting it away from the Material Plane and into the Far Realm.

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Their attempt to strike directly at the Hollow Queen ended in disaster. Defeated and imprisoned, the mercenaries awoke days later in chains, forced to witness the Hollow Court's apparent triumph as its vast army marched through the portal. Only then was Urpgor's deception revealed. The army had been sent unknowingly into the Far Realm, and the Queen realised her defeat too late. Breaking free, the heroes overcame the remaining defenders and banished the Hollow Queen through the portal herself.

 

With the Hollow Court destroyed, the mercenaries and their allies celebrated victory. The citizens of Ravensford, including the Crown Prince, were freed, and the heroes were guided to The Hub: a mysterious tavern that exists between worlds. After a night of celebration among travellers from countless realms, they stepped back through its doors and finally returned home to Ravensford.

Arc Four: Return to Ravensford (Jun 2026-Present)

Six months had passed in Ravensford while the heroes fought for survival in the Feywild, and the city they returned to was not the one they had left behind. Immediately on their return, the adventurers saw banners of The Starfall League hanging from every flagpole and building, and they realised the city had been drawn into the war.

 

After escorting Crown Prince Riardon safely back to the Palace, the adventurers made their way to the Guildhall of the Worshipful Company of Mercenaries, only to find it eerily quiet. The bustling halls that had once been filled with adventurers, petitioners, and guild staff now stood largely empty, their occupants drafted into the war effort that consumed the kingdom. Among the few familiar faces remaining was Grunthak Thundercall, who welcomed the heroes warmly but spoke with unusual caution. He explained that life had become increasingly difficult for those associated with the Iron Pact. Even he, a respected figure within the guild and a member of one of Ravensford's oldest noble houses, had found himself subjected to questioning and scrutiny. Tieflings had suffered most of all. To much of the public, the memory of a tiefling opening the portal during the Brightmoon Faire was proof enough of guilt, and few cared to look any deeper.

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Grunthak showed the adventurers through the skeleton of the guild that remained and explained how things now worked. With so many guild members absent, jobs were no longer screened or vetted by the Worshipful Company of Mercenaries. Instead, notices were posted directly onto a jobs board outside the Guildhall, where trivial errands hung beside potentially deadly contracts with little indication of which was which. The city itself had changed as well. Curfew now governed daily life; all residents were required to be inside their assigned residence between ten o'clock at night and six o'clock in the morning, with violations carrying severe penalties. Travel beyond the city walls required official permits, strict routes, and mandatory attendance at designated checkpoints. Those who failed to arrive on time risked fines, imprisonment, or worse. Security checks had become commonplace, particularly for those belonging to species associated with the Iron Pact. Ravensford remained outwardly prosperous, but beneath the surface it felt wary, suspicious, and increasingly constrained by the demands of war.

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The following morning, a courier delivered a sealed letter bearing the royal crest. In it, Crown Prince Riardon formally invited the heroes to the Palace to receive rewards from the King and Queen in recognition of their service and their role in rescuing him and the other citizens from the Feywild. The letter carried a more personal note as well. Riardon admitted that, despite his efforts, he had been unable to convince his parents of the true forces responsible for the events at the Brightmoon Faire. He agreed that many innocent tieflings and other citizens whose species were associated with the Iron Pact were suffering unjustly for crimes they had not committed, and he acknowledged that members of those very communities had risked their lives to save him. Yet without evidence, he remained unable to prove who had orchestrated the conspiracy, and even he was not entirely convinced by accusations that pointed beyond the official narrative.

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The ceremony itself was magnificent. Standing upon the very balcony from which the Prince had vanished six months earlier, the adventurers received generous rewards before a vast crowd gathered below. Yet as the celebrations unfolded, it became increasingly clear that the occasion served a second purpose. The King and Queen spoke passionately of sacrifice, vigilance, and the necessity of victory against the Iron Pact. The rescue of the Prince by the valiant heroes was woven carefully into that narrative, held up as an example of Ravensford's resilience in the face of external threats. The crowds cheered, banners waved, and the adventurers' names were praised across the crowd. Yet as they stood upon the balcony, honoured before the city, it was difficult to ignore the uneasy feeling that their hard-won heroism was being used to strengthen a cause they knew was built upon a lie.

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Now, the heroes must resume life as normal—the new normal—making a living as adventurers in the Worshipful Company of Mercenaries in this new, warring world.

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