

Gameplay Rules
Although Dungeons & Dragons has many rules both official and unofficial, every individual campaign will select which rules apply (and even make up some of its own). Below, please find all rules concerning gameplay for this campaign.
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Please note: The Dungeon Master is always the final arbiter of the rules. This is to ensure the continued enjoyment of all the players in the game.
Basic Rules
All rules in this campaign are from the 2014 5e Basic Rules, with a few exceptions (outlined below). It's very worthwhile reading all of these rules, but the most important ones for the purposes of gameplay are found in chapters 8 and 9.​
Exceptions to 5e 2014 Basic Rules
2014 rule to be replaced
New rule
Opportunity Attacks to be made at Disadvantage, but will otherwise remain unchanged.
Replaced by simpler exhaustion rules: each level of exhaustion gives you a cumulative -2 penalty on all d20 rolls, and the loss of 5 feet of movement speed. At 6 levels of exhaustion, you die. A long rest removes 1 level of exhaustion.
Replaced by more realistic speeds for foot and mounted travel time (distance assumes roads/trackways in good conditions):
On foot: 3mph, 8hrs/day​, 24 miles/day
On horseback: 4mph, 8hrs/day, 32 miles/day
Horse and cart (not possible unless on roads/trackways or open terrain): 3mph, 8hrs/day, 24 miles/day​
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Other rules apply for difficult terrain, poor weather, and travel by sea or air. The DM will describe these as and when they come up in play.
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Exceptions to 5e 2014 Character Rules
2014 rule to be replaced
New rule
Tabaxi (Cat's Claws) and Leonin (Claws) racial features are both replaced with the following:
"Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike."